/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_IDLEMOVEMENTGENERATOR_H
#define ARKCORE_IDLEMOVEMENTGENERATOR_H

#include "MovementGenerator.h"

class IdleMovementGenerator: public MovementGenerator
{
public:

    void Initialize (Unit &);
    void Finalize (Unit &)
    {
    }
    void Reset (Unit &);
    bool Update (Unit &, const uint32 &)
    {
        return true;
    }
    MovementGeneratorType GetMovementGeneratorType ()
    {
        return IDLE_MOTION_TYPE;
    }
};

extern IdleMovementGenerator si_idleMovement;

class RotateMovementGenerator: public MovementGenerator
{
public:
    explicit RotateMovementGenerator (uint32 time, RotateDirection direction) :
            m_duration(time), m_maxDuration(time), m_direction(direction)
    {
    }

    void Initialize (Unit& owner);
    void Finalize (Unit& owner);
    void Reset (Unit& owner)
    {
        Initialize(owner);
    }
    bool Update (Unit& owner, const uint32& time_diff);
    MovementGeneratorType GetMovementGeneratorType ()
    {
        return ROTATE_MOTION_TYPE;
    }

private:
    uint32 m_duration, m_maxDuration;
    RotateDirection m_direction;
};

class DistractMovementGenerator: public MovementGenerator
{
public:
    explicit DistractMovementGenerator (uint32 timer) :
            m_timer(timer)
    {
    }

    void Initialize (Unit& owner);
    void Finalize (Unit& owner);
    void Reset (Unit& owner)
    {
        Initialize(owner);
    }
    bool Update (Unit& owner, const uint32& time_diff);
    MovementGeneratorType GetMovementGeneratorType ()
    {
        return DISTRACT_MOTION_TYPE;
    }

private:
    uint32 m_timer;
};

class AssistanceDistractMovementGenerator: public DistractMovementGenerator
{
public:
    AssistanceDistractMovementGenerator (uint32 timer) :
            DistractMovementGenerator(timer)
    {
    }

    MovementGeneratorType GetMovementGeneratorType ()
    {
        return ASSISTANCE_DISTRACT_MOTION_TYPE;
    }
    void Finalize (Unit& unit);
};

#endif
